Internal Development Team

We are currently hiring for our internal development team on our announced BLADE RUNNER 2033: LABYRINTH project. For available roles, see below. To apply, please email us at with INTERNAL TEAM: [JOB ROLE] in the subject line. Additional application notes can be found within each listing.

Think you'd be a great fit, but don't see the job that suits you? Send us your resume anyway!

Senior Environment Artist

Senior Character Artist

About our Internal Development Team

We’re a small, tight-knit group working on games that inspire and thrill us. Our core team is made up of senior artists, engineers, and designers with decades of shared experience making games. We come from a varied set of professional backgrounds, which helps us approach design challenges from a range of perspectives.

In our current project, we aim to tell a human story with thoughtful and intentional collaboration with creators in every department. We strive to make games that draw on unique viewpoints and translate them into fresh takes on the interactive form. In order to achieve this, we rely on the following production tenets that are core to our team-building:

We also believe making games should be fun and rewarding for the folks on the team. We want people to enjoy working with us, and to want to continue to do so for a long time. We’re fully remote, offer competitive compensation, insurance and time off for salaried roles, and consider work/life balance a priority.