3D Art Generalist

Job Description

We are looking for a mid-to-senior level 3D artist with a specialization in stylized PBR rendering. Candidates should have a keen eye for scene composition and lighting, and be comfortable both building high-fidelity hero assets from scratch, and mocking-up areas using kit-bashing techniques.

You will be rapidly iterating on 3D environments during the blockout phase, and will be asked to respond to regular feedback from the art director, as well as collaborators from other disciplines. In addition, we are very interested in experimental rendering, so any experience with material stylization in a PBR setting is a plus. Some of your responsibilities will include:

Requirements & Qualifications

Bonus Skills

Additional Job Details

Please send your contact information, CV/resumé, portfolio, links to demo reels and released games, as well as your availability and FT/PT preferences to [email protected] for the team to review with "INTERAL TEAM: 3D Art Generalist" in the subject line. While we hope to respond to everyone who applies, we cannot guarantee a response.